

Not only is the information incredibly useful for coming up with adventure ideas, it’s invaluable to players seeking context for how their characters could fit into the world.


Its setting chapters detail every major location, culture, and race portrayed in the series to date, while describing their impact on the history of Thedas. The biggest appeal to the Dragon Age core book is using all of Thedas as your setting, and the core book excels on that front. Where do you begin? Origin‘s Ferelden? Dragon Age 2‘s Kirkwall? Inquisition‘s Orlais? How about the Dales, Orzammar, or the distant and powerful Tevinter Imperium? Let’s say you’re sitting down to design a Dragon Age campaign. This isn’t just the definitive Dragon Age tabletop experience – it’s a downright fantastic game. It even highlights some Inquisition content, including a brand-new starting adventure in Orlais. It lets players design a massive range of characters, from Grey Wardens to your favorite companion archetype.

It covers all existing rules, spells, level upgrades, and monsters from previous sets. Whether you’re a tabletop gamer or just a curious BioWare fan let me assure you – this is a wonderful game. Rolling dice while players led wardens and circle mages across Ferelden felt perfectly natural, and the system welcomed players of all experiences and stripes.Īnd now that Green Ronin has finished its rules with a final box set, there’s one step left – releasing Dragon Age as a complete core book. That’s why it was so appropriate when Green Ronin published the Dragon Age RPG box sets. Dungeons & Dragons was a major inspiration for the series, and it shines across Thedas despite all those Grey Wardens and Darkspawn. Copy purchased by reviewer.ĭragon Age may be a video game franchise, but it owes a lot to tabletop roleplaying.
